Your rulebook is the list of fines your club can hand out. Here is how it works, and how admins turn a rule into a fine on a player.
The rulebook is a list of fine templates. Each one is just three things: an emoji, a name, and a price. Think "late to training", "own goal celebration", or "phone out at the team dinner". The rulebook is shared across everything, so the same set of rules applies to every pot and goal your club is saving toward.
You do not have to write a rulebook from a blank page. Pick a starter pack and we seed a ready-made set of fines for you.
Once a pack is in, you can rename rules, change prices, add your own, or drop the ones that do not fit.
This is the important bit. When a fine is issued, it takes a snapshot of the rule's name, emoji, and price at that moment. So if the "late to training" fine was £2 last month and you bump it to £5 today, last month's fines still read £2. Nobody's history gets quietly rewritten.
Changed your mind about a rule? You can deactivate it. That hides it so it can no longer be handed out, but every fine already issued from it stays exactly as it was. Nothing vanishes from the pot or the fine table.
Only an admin can hand out a fine. Pick the player, pick the rule, and it lands on their tally. A few things make this quicker and clearer:
That is the whole loop: a tidy rulebook, honest history, and a couple of taps to turn a bit of banter into money toward the end of season do.