Paying a fine is the boring option. Fine Club gives you a few cheekier ways out: spin for it, wipe it, or drag a teammate into a duel and hope you win. Here is how each one works.
Instead of paying an unpaid fine, you can risk it on the wheel. The odds are honest and right there on screen: of the six segments, one wipes your fine to nothing, two double it, and three leave it exactly as it stands.
Want a go without installing anything? There is a free spinning wheel on the site you can load with your own squad, plus a who pays the fine wheel and a Bring an item letter wheel ready to spin.
The Get Out of Jail card wipes one of your unpaid fines to nothing. No odds, no risk, just a sure thing. It is the safe play when you would rather not risk the wheel doubling you up.
Fancy your chances against a teammate? Challenge them to a duel. You both stake your fine, a coin is tossed with your two faces on it, and the loser pays both fines while the winner walks away owing nothing.
Here is the rule that ties it all together: each fine takes one path only. Once you have spun it, dueled it, carded it or taken it to court, the other options are off the table for that fine. Pick your escape route carefully, because you only get one.
These are games between friends, nothing more. Fine Club moves no money, the challenges are free and equal for everyone, and an admin can switch any of them on or off for your club. If the wheel, the card or duels are not your thing, they simply will not appear.